Difference between revisions of "SDK"

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(Getting Started)
(Examples and Tutorials)
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* [[:Category:Package Basics|Item Type Basics]] -- outline of how to add functionality to item types
 
* [[:Category:Package Basics|Item Type Basics]] -- outline of how to add functionality to item types
 
* [[About Metaclasses]] -- introduction to metaclasses (new in MODO 10)
 
* [[About Metaclasses]] -- introduction to metaclasses (new in MODO 10)
 +
* [[Procedural Geometry]] -- overview of the procedural geometry system introduced in MODO 10.1
 
===== Full Index of Examples =====
 
===== Full Index of Examples =====
 
* [[:Category:SDK Examples|Index]] -- Complete index of annotated examples for creating complete plug-ins
 
* [[:Category:SDK Examples|Index]] -- Complete index of annotated examples for creating complete plug-ins

Revision as of 14:33, 16 June 2016

The SDK provides a C++ interface for creating plug-ins for Luxology's modo.

Getting Started

Examples and Tutorials

So you've decided to write a plug-in. Good for you!

Full Index of Examples
  • Index -- Complete index of annotated examples for creating complete plug-ins

Resources

These pages can help with common questions and useful code fragments.

  • FAQ -- Common questions with short answers
  • Usage -- How-To articles for miscellaneous things
  • Kits -- Intro to packaging your plug-in as a kit
  • Config Files -- Information on resource files

Object & Interface Reference

The nexus system is composed of a network of objects and interfaces. These pages are intended mainly to show the relationships: which objects present which interfaces, and which interface methods access which objects.

Access to nexus from plug-ins starts with the Context Object which provides a gateway to all the services. Access to plug-ins from nexus starts with the Module Object which allows the application to find and spawn servers.

Sub-categories:

Reference pages: