Difference between revisions of "General"

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(Created page with "THis article provides links to some general pages to get you restarted with the SDK and scripting, and provides a directory of features that don't really fit anywhere else. =...")
 
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THis article provides links to some general pages to get you restarted with the SDK and scripting, and provides a directory of features that don't really fit anywhere else.
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THis article provides links to some general pages to get you started with the SDK and scripting, and provides a directory for features that don't really fit anywhere else.
  
 
== Development ==
 
== Development ==
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*[[User Interface]], covering how to create user interfaces though commands.
 
*[[User Interface]], covering how to create user interfaces though commands.
  
== Advanced Control ===
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== Advanced Control ==
 
*[[Headless]], detailing how to run and control ''modo'' without a user interface.
 
*[[Headless]], detailing how to run and control ''modo'' without a user interface.
 
*[[Telnet]], covering how to use ''modo'''s built-in telnet server to send commands from another application over TCP or named pipes.
 
*[[Telnet]], covering how to use ''modo'''s built-in telnet server to send commands from another application over TCP or named pipes.

Revision as of 18:37, 27 May 2012

THis article provides links to some general pages to get you started with the SDK and scripting, and provides a directory for features that don't really fit anywhere else.

Development

  • Plug-ins vs. Scripts, and why you'd want to use one or the other
  • Config Files, and how they are used by plug-ins and scripts for the user interface and other features.
  • Kits, which provide a convenient way to wrap up a plug-in, script, set of configs, and so on for distribution.
  • Command System, explaining how modo's command system functions. Commands are the main way of interacting with modo, both by the user and through scripts.
  • User Interface, covering how to create user interfaces though commands.

Advanced Control

  • Headless, detailing how to run and control modo without a user interface.
  • Telnet, covering how to use modo's built-in telnet server to send commands from another application over TCP or named pipes.
  • DDE, which provides information on how to use Dynamic Data Exchange to send commands to modo on Windows.
  • Preview Socket, detailing how to use TCP or named pipes to obtain rendered frames from modo's interactive Preview renderer.
  • Network Rendering, explaining both how to use modo's built-in network rendering and how to set up your own batch rendering as well as how to extend a render controller to support modo.