Difference between revisions of "General"
From The Foundry MODO SDK wiki
(Created page with "THis article provides links to some general pages to get you restarted with the SDK and scripting, and provides a directory of features that don't really fit anywhere else. =...") |
Jensenmike (Talk | contribs) (Added 'Scripting Preview' link) |
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− | + | This article provides links to some general pages to get you started with the SDK and scripting, and provides a directory for features that don't really fit anywhere else. | |
== Development == | == Development == | ||
− | *[[Plug-ins vs. Scripts]], and why you'd want to use one or the other | + | *[[Plug-ins vs. Scripts]], and why you'd want to use one or the other. |
*[[:Category:Configs|Config Files]], and how they are used by plug-ins and scripts for the user interface and other features. | *[[:Category:Configs|Config Files]], and how they are used by plug-ins and scripts for the user interface and other features. | ||
*[[Kits]], which provide a convenient way to wrap up a plug-in, script, set of configs, and so on for distribution. | *[[Kits]], which provide a convenient way to wrap up a plug-in, script, set of configs, and so on for distribution. | ||
*[[Command System]], explaining how ''modo'''s command system functions. Commands are the main way of interacting with modo, both by the user and through scripts. | *[[Command System]], explaining how ''modo'''s command system functions. Commands are the main way of interacting with modo, both by the user and through scripts. | ||
*[[User Interface]], covering how to create user interfaces though commands. | *[[User Interface]], covering how to create user interfaces though commands. | ||
+ | *[[SDK]], explaining how to use the SDK. | ||
+ | *[[Scripting]], detailing how scripting works in ''modo''. | ||
− | == Advanced Control | + | == Advanced Control == |
*[[Headless]], detailing how to run and control ''modo'' without a user interface. | *[[Headless]], detailing how to run and control ''modo'' without a user interface. | ||
*[[Telnet]], covering how to use ''modo'''s built-in telnet server to send commands from another application over TCP or named pipes. | *[[Telnet]], covering how to use ''modo'''s built-in telnet server to send commands from another application over TCP or named pipes. | ||
*[[DDE]], which provides information on how to use Dynamic Data Exchange to send commands to ''modo'' on Windows. | *[[DDE]], which provides information on how to use Dynamic Data Exchange to send commands to ''modo'' on Windows. | ||
+ | *[[AppleScript]], which details how to use modo's minimal AppleScript implementation. | ||
*[[Preview Socket]], detailing how to use TCP or named pipes to obtain rendered frames from ''modo'''s interactive Preview renderer. | *[[Preview Socket]], detailing how to use TCP or named pipes to obtain rendered frames from ''modo'''s interactive Preview renderer. | ||
*[[Network Rendering]], explaining both how to use ''modo'''s built-in network rendering and how to set up your own batch rendering as well as how to extend a render controller to support ''modo''. | *[[Network Rendering]], explaining both how to use ''modo'''s built-in network rendering and how to set up your own batch rendering as well as how to extend a render controller to support ''modo''. | ||
+ | *[[Scripting Preview]], explaining both new command in Modo 11.1 can be used to automate preview rendering. |
Latest revision as of 21:10, 29 June 2017
This article provides links to some general pages to get you started with the SDK and scripting, and provides a directory for features that don't really fit anywhere else.
Development
- Plug-ins vs. Scripts, and why you'd want to use one or the other.
- Config Files, and how they are used by plug-ins and scripts for the user interface and other features.
- Kits, which provide a convenient way to wrap up a plug-in, script, set of configs, and so on for distribution.
- Command System, explaining how modo's command system functions. Commands are the main way of interacting with modo, both by the user and through scripts.
- User Interface, covering how to create user interfaces though commands.
- SDK, explaining how to use the SDK.
- Scripting, detailing how scripting works in modo.
Advanced Control
- Headless, detailing how to run and control modo without a user interface.
- Telnet, covering how to use modo's built-in telnet server to send commands from another application over TCP or named pipes.
- DDE, which provides information on how to use Dynamic Data Exchange to send commands to modo on Windows.
- AppleScript, which details how to use modo's minimal AppleScript implementation.
- Preview Socket, detailing how to use TCP or named pipes to obtain rendered frames from modo's interactive Preview renderer.
- Network Rendering, explaining both how to use modo's built-in network rendering and how to set up your own batch rendering as well as how to extend a render controller to support modo.
- Scripting Preview, explaining both new command in Modo 11.1 can be used to automate preview rendering.