Load Clip example
From The Foundry MODO SDK wiki
snippet that loads a clip into the clips list, basic process is to create a videoStill item then set it's filename channel:
# python import lxu.select img_path = r'C:\Data\__Lux\_Content\Assets\Images\Fabric\Carpet\carpet3.png' sel_svc = lxu.select.SceneSelection() current_scene = sel_svc.current() scn_svc = lx.service.Scene() # get a channel object chan = current_scene.Channels(lx.symbol.s_ACTIONLAYER_EDIT, 0.0) # channel writ object cout = lx.object.ChannelWrite(chan) # add a videoStill item to the scene vclip = current_scene.ItemAdd(scn_svc.ItemTypeLookup(lx.symbol.sITYPE_VIDEOSTILL)) # get the index of the videoStill item's filename channel idx = vclip.ChannelLookup(lx.symbol.sICHAN_VIDEOSTILL_FILENAME) # set the filename cout.String(vclip, idx, img_path)