Difference between revisions of "SDK"

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(Examples and Tutorials)
 
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== Examples and Tutorials ==
 
== Examples and Tutorials ==
 
So you've decided to write a plug-in. Good for you!
 
So you've decided to write a plug-in. Good for you!
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* [[Channel Modifier]] -- An extremely simple channel modifier plugin
 
* [[Hello World]] -- the simplest possible plug-in
 
* [[Hello World]] -- the simplest possible plug-in
 
* [[Ray-traced Lighting Shader]] -- A tutorial for creating a plugin CustomMaterial
 
* [[Ray-traced Lighting Shader]] -- A tutorial for creating a plugin CustomMaterial
 
* [[:Category:Server Basics|Server Basics]] -- outline of what's required to write each server type
 
* [[:Category:Server Basics|Server Basics]] -- outline of what's required to write each server type
 
* [[:Category:Package Basics|Item Type Basics]] -- outline of how to add functionality to item types
 
* [[:Category:Package Basics|Item Type Basics]] -- outline of how to add functionality to item types
:
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* [[About Metaclasses]] -- introduction to metaclasses (new in MODO 10)
* [[:Category:SDK Examples|Index of Examples]] -- Complete index of examples for creating complete plug-ins
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===== Full Index of Examples =====
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* [[:Category:SDK Examples|Index]] -- Complete index of annotated examples for creating complete plug-ins
  
 
== Resources ==
 
== Resources ==

Latest revision as of 21:50, 16 June 2016

The SDK provides a C++ interface for creating plug-ins for Luxology's modo.

Getting Started

Examples and Tutorials

So you've decided to write a plug-in. Good for you!

Full Index of Examples
  • Index -- Complete index of annotated examples for creating complete plug-ins

Resources

These pages can help with common questions and useful code fragments.

  • FAQ -- Common questions with short answers
  • Usage -- How-To articles for miscellaneous things
  • Kits -- Intro to packaging your plug-in as a kit
  • Config Files -- Information on resource files

Object & Interface Reference

The nexus system is composed of a network of objects and interfaces. These pages are intended mainly to show the relationships: which objects present which interfaces, and which interface methods access which objects.

Access to nexus from plug-ins starts with the Context Object which provides a gateway to all the services. Access to plug-ins from nexus starts with the Module Object which allows the application to find and spawn servers.

Sub-categories:

Reference pages: