Difference between revisions of "SDK"

From The Foundry MODO SDK wiki
Jump to: navigation, search
(Tutorials)
(Examples and Tutorials)
Line 13: Line 13:
 
* [[:Category:Package Basics|Item Type Basics]] -- outline of how to add functionality to item types
 
* [[:Category:Package Basics|Item Type Basics]] -- outline of how to add functionality to item types
 
* [[Example_cmd_sy_partifymesh|PartifyMesh command]] -- User made tutorial of implementing a command
 
* [[Example_cmd_sy_partifymesh|PartifyMesh command]] -- User made tutorial of implementing a command
* [[:Category:SDK Examples]] -- Full list of all SDK examples and tutorials
+
* [[:Category:SDK Examples|All Examples]] -- Full list of all SDK examples and tutorials
  
 
== Resources ==
 
== Resources ==

Revision as of 02:36, 1 June 2012

The SDK provides a C++ interface for creating plug-ins for Luxology's modo.

Getting Started

Examples and Tutorials

So you've decided to write a plug-in. Good for you!

Resources

These pages can help with common questions and useful code fragments.

  • FAQ -- Common questions with short answers
  • Usage -- How-To articles for miscellaneous things
  • Kits -- Intro to packaging your plug-in as a kit
  • Config Files -- Information on resource files

Object & Interface Reference

The nexus system is composed of a network of objects and interfaces. These pages are intended mainly to show the relationships: which objects present which interfaces, and which interface methods access which objects.

Access to nexus from plug-ins starts with the Context Object which provides a gateway to all the services. Access to plug-ins from nexus starts with the Module Object which allows the application to find and spawn servers.

Sub-categories:

Reference pages: